Zig Zag / Advanced Notes
The tile textures and tile palettes can be found in the following folders:
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Assets/Playniax/Framework/Essentials/Value Pack/Textures/Tiles/Ice•
Assets/Playniax/Packages/Space Shooter Art Pack 01/Textures/Tiles/Rocks•
Assets/Playniax/Packages/Random Tilemap Generator/Themes/Ice World/TexturesThe tile palettes for Zig Zag can be found in:
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Assets/Playniax/Packages/Random Tilemap Generator/Themes/Ice World/Tile Palettes/Ice•
Assets/Playniax/Packages/Random Tilemap Generator/Themes/Ice World/Tile Palettes/RocksThe tiles can be found in the following folders:
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Assets/Playniax/Packages/Random Tilemap Generator/Themes/Ice World/Tiles/Ice•
Assets/Playniax/Packages/Random Tilemap Generator/Themes/Ice World/Tiles/RocksIt’s important to know that the tiles use a ScriptableObject called PyroTile.
PyroTile is an extension of a Unity Tile.
If you want to give Zig Zag’s tilemap a completely new skin, you can limit yourself to adjusting the textures in the mentioned texture folders.
If you want to expand the tile palettes, it’s best to use a PyroTile as a tile.
PyroTile ensures that colors are displayed correctly, and collisions and other interactions work properly.
You can create a new PyroTile through the Unity menu:
Assets > Create > Playniax > Pyro > PyroTile.

Creating new tiles and expanding the tile palettes requires a good understanding of the Unity tile system, which is beyond the scope of this documentation.