Radar System / Getting Started
The radar system can be found in the Assets/Playniax/Framework/Radar System
To add a radar to the scene use the Unity menu and select: Playniax > Radar System > Radar
This will create a UI object.
Only one radar in a scene is supported right now.
The size determines the display size (diameter) of the radar.
The range determines the detection range (diameter) of the radar.
To add a radar sprite to the scene use the Unity menu and select: Playniax > Radar System > Radar Sprite
Game Objects that have the RadarRenderer script attached will be displayed on the radar.
The RadarRenderer will try to inherit some properties from a SpriteRenderer if present otherwise you must set some values manually such as size, color and custom sprite.
The RadarRenderer can also be added to other game objects besides sprites but this must be done manually.
A better detailed description of the classes can be found in the Classes
Video of the Radar System in action:
Screenshot of a rectangular radar: