Ignition / PlayersGroup
Inherits from MonoBehaviour
Class or component can be found in Assets/Playniax/Framework/Ignition/Framework/Scripts (MonoBehaviour)/PlayersGroup.cs
Whether the GameObject is 'marked' as a player or not.
PlayerControls and some of the AI and bullet spawners depend on it.
string id = "Player 1"
static int Count()
|Returns the total of active players from the group.|
static GameObject Get(string id)
|Returns the player by id.|
static GameObject GetFirstAvailable(GameObject locked = null)
|Returns the first player from the group.|
static List GetList()
|Returns a list of all players in the group.|
static GameObject GetRandom(GameObject locked = null)
|Returns a random player from the group.|
static bool IsMember(GameObject gameObject)
|Returns whether player is a member of the group or not.|