Ignition / ObjectCounter

Namespace Playniax.Ignition

Inherits from MonoBehaviour

Class or component can be found in Assets/Playniax/Framework/Ignition/Framework/Scripts (MonoBehaviour)/ObjectCounter.cs

Class ObjectCounter


The ObjectCounter keeps track of the number of GameObjects enabled in the scene.

In order for this to work you will need to add the ObjectCounter component to the GameObject that need to be included in the count.

Example scene can be found in Assets/Playniax/Framework/Ignition/Examples/01 - Framework/ObjectCounter.unity

Example script can be found in Assets/Playniax/Framework/Ignition/Examples/01 - Framework/Scripts (MonoBehaviour)/ObjectCounter_Example.cs
using UnityEngine; using UnityEngine.UI; using Playniax.Ignition; public class ObjectCounter_Example : MonoBehaviour { public Text text; void Awake() { if (text == null) text = GetComponent<Text>(); } void Update() { // Get and display the number of objects. text.text = ObjectCounter.count.ToString(); } }