Ignition / GameData
Script can be found in Assets/Playniax/Framework/Ignition/Scripts/GameData.cs
GameData can be used to temporarily store statistics of the game.
progress and progressScale are built-in data fields.
Custom fields can be added to custom and supports floats, integers, booleans and strings.
The information will not be saved and is only avaiable at runtime.
Config custom = new Config()
|Custom data storage.