Ignition / GameData

Namespace Playniax.Ignition.Framework

Class or component can be found in Assets/Playniax/Ignition/Framework/Scripts/GameData.cs

Class GameData

Description

GameData can be used to temporarily store statistics of the game.
progress and progressScale are built-in data fields.
Custom fields can be added to custom and supports floats, integers, booleans and strings.
The information will not be saved and is only avaiable at runtime.

Public fieldsDescription
Config custom = new Config()Custom data storage.